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斯威本科技大学-游戏与互动学士/动画学士Bachelor of Games and Interactivity / Bachelor of Animation(本科)

斯威本科技大学-游戏与互动学士/动画学士Bachelor of Games and Interactivity / Bachelor of Animation(本科)

上课方式:直播,面授
班级类型:小班
上课时段:白天班,晚班
价       格:¥询价

斯威本科技大学-游戏与互动学士/动画学士Bachelor of Games and Interactivity / Bachelor of Animation(本科)课程详情

  • 专业概况
  • 所属院系
  • 中国学生入学要求
  • 课程信息

专业概况

在这里学什么?

The Bachelor of Games and Interactivity / Bachelor of Animation invites students to gain the competitive edge in their field. This double degree offers in-depth learning in both games and animation – covering history, theory and contemporary production. Students will graduate with a unique skill set sought after by producers, studios, developers and emerging tech companies.

Course structure

Successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

Course learning outcomes

Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation, graduates will be able to:

  • systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
  • formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
  • critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
  • define and integrate theoretical principles and apply these in the area of Games and Interactivity
  • apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
  • interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
  • coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
  • exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
  • analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
  • apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
  • demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
  • present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
  • show initiative and judgement during the development, production and management of animated concepts
  • compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
  • extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
  • perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.

Career opportunities

This program provides a range of opportunities within the games and animation industries – as well as allied creative industries such as digital media and motion graphics.

所属院系

进入哪个院系学习? Faculty of Health, Arts and Design

中国学生入学要求

为来自中国的学生设计 Students need to have An Australian bachelor degree or equivalent in any discipline, except a Bachelor of Laws (LLB), from a recognised tertiary institution with a minimum grade point average (GPA) of 2.5 (out of 4.0)/65%.

课程信息

学制:须出席的在线/远程学习(4 年)

学费:A$36,600.00 (¥ 182,919) /年

开学时间:2022三月

申请截止日期:

留学地点:Swinburne University of TechnologyHawthorn Campus,John Street,HAWTHORN,Victoria,3122, MELBOURNE, Australia

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